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escuela 3D

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Libros gratis Animation Mentor



   

ANIMATION TIPS & TRICKS, VOLUME I

ILM Animator Shawn Kelly provides animation advice in Animation Tips & Tricks, Volume I

      ANIMATION TIPS & TRICKS, VOLUME II

ILM Animator Shawn Kelly and other veteran animators including Keith Sintay, Aaron Gilman and Wayne Gilbert provide Animation Tips & Tricks, Volume II

Trucos y técnicas para postproducción 3D

LOS CREDITOS DE ESTE TUTORIAL SON PURA Y EXCLUSIVAMENTE DE http://www.etereaestudios.com/index.html

A continuación vamos a ver algunos de los truquillos y técnicas que he venido empleando en mis trabajos a la hora de realzar y mejorar la imagen final. Aquello que todo el mundo conoce como “postproducción”, es decir, lo que le hacemos a las imágenes después del render…

LOS CREDITOS DE ESTE TUTORIAL SON PURA Y EXCLUSIVAMENTE DE http://www.etereaestudios.com/index.html

WAR Cinematic Trailer – Part One: The Catapult Sequence

warhammer_cinematic_maiking_fotito_para_nota
Como se hizo el fantastico trailer de Wat Hammer
Step One: Scripting the Movie

Ruido en la animacion

 By Jean-Denis Haas

This post is exploring an area where keep alive is taken a step further into a messier realm and where even normal movements, which traditionally follow beautiful arcs, get the occasional hiccup. I can't think of a formal name for this, I usually just say "Dirty up the animation", or "Add some dirt...". Adding "dirt" to your animation is basically the license to be sloppy, but it's controlled sloppiness. It doesn't mean you can now stop cleaning up your animation or forgo polish. Even in chaos there is logic, so think of "dirt" as another layer of polish. Adding "dirt" doesn't change your animation dramatically, there won't be a wow effect once you apply it. It's more of a subtle addition to your animation, but it can make a difference style wise. Speaking of layers, the latest version of Maya allows you to add animation layers, which can make this process a lot easier. If you don't have layers, or extra controllers above your main controllers, etc. don't worry about it, the principles are the same, regardless of the tools.

This is by no means a definite how-to, but more of an insight into how I go about it. It's probably all wrong and backwards, so feel free to leave comments if you have any questions or suggestions.

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